AI Insights · Timothy · October 2022
Top 5 Train Games on iOS in Ukraine for Q3 2022
Discover the performance of the top 5 train games on iOS in Ukraine during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 train games on iOS in Ukraine showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s quarterly performance based on data from Sensor Tower.
Train Simulator: Railroad Game from Azur Interactive Games Limited saw a fluctuating trend in weekly revenue, starting at $12 in early July and peaking at $38 in mid-September. Weekly downloads began at 1.7K at the end of June, gradually declining to around 651 by the end of September. Active users started at approximately 2K and saw a slight decrease, stabilizing around 1.2K by the end of the quarter.
Train Station 2: Steam Empire by Pixel Federation Games experienced a significant drop in weekly revenue from $440 at the end of June to $141 by the end of September. However, weekly downloads saw a peak of 678 in late August before settling at 139 by the end of the quarter. Active users showed a notable increase, peaking at 2.6K in late August before dropping to 1.4K by the end of September.
Train Ramp Jumping from BoomBit, Inc. had inconsistent revenue, with notable spikes such as $26 in early September and $23 in early July. Downloads varied significantly, peaking at 706 in late August before dropping to 172 by the end of September. Active users showed a similar trend, rising to 1.1K in early September before decreasing to 508 by the end of the quarter.
Tiny Rails by Trophy Games Canada Inc. saw its weekly revenue rise to $72 in early August but ended the quarter at $24. Downloads fluctuated, peaking at 285 at the end of June and hitting a low of 57 in mid-September before ending at 161. Active users saw a decline from 792 at the end of June to 294 by the end of September.
Thomas & Friends: Go Go Thomas from Budge Studios had a stable performance in terms of weekly revenue, maintaining around $20 on average throughout the quarter. Downloads were relatively consistent, fluctuating around the 150-200 mark. Active users remained steady, averaging around 600 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.